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superchunk said:
I elticker said:
superchunk said:
Makes sense to me.

If this to remain a 360 addon vs a nextgen controller then its costs must be as low as possible to a huge number of existing customers purchase it. With a game included, I would expect this to be $100 at a maximum. That game must also have the kind of pull that Wii Sports or Wii Fit have. This doesn't mean it needs to be a *casual* game, just have that kind of unique must have appeal to it.

However, this does mean that games like Gears2 won't be doable, assuming these latest games do push the hardware to the limits as devs have stated. Something else will have to be scaled back to allow for the cpu to do both tasks appropriately.

This will be an interesting year to see what MS and Sony finally put out in the motion sphere. E3 is going to be EXCITING!


gears 2 isn't really pushing 360 hardware as alan wake looks much better than it in texture, lighting and volumeric shadows and i think some other stuff too. gears of war resolution is shit. Halo reach looks much better than gears 2 so gears 2 didn't really push hardware it was just to brag.

I just pulled Gears2 out of thin air. However, graphics ain't everything, with 4player co-op I'm sure it was taxing the system.

Eitherway the point is the same.

gears had only 2 payer coop split screen. 4 player was on live.

halo reach looks better though there are rumrors of 6 player coop (4 player split screen) and it has loads of explosions all of this add HDR lighting and high res texture and better lighting etc... and that would be really taxing the system not gears 2 . gears 2 was rushed and buggy though i loved the story and multiplayer. I know graphics isn't everything since i still enjoy halo 1.