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JaggedSac said:
It will apparently use 10-15% of 360 CPU and take 10ms to complete the calculations. Not too bad. But it is a noticeable hit.

How do you know that? How do you know _how many_ chips are in Natal, actually? We know there is an Asic that controls the tof camera, there must be a chip that processes sound input, there could be a chip that controls and correlates the video frame inputs from the two cameras, there could be a chip that processes all the input, there is a chip that sends everything to the XBox.. so which chip just got the boot (notice the blurb talks about removing _a_ chip, not about removing _the_ chips)? If Natal went software only, then one would expect to lose _at least_ a full core and 32mbyte (wag) if you want to see everything that was promised with Natal. The decisive and most expensive part of Natal is the tof stuff, so saving a few $ by removing _the_ processing chip (and probably some ram) does not really save a lot of $, but makes things a lot harder for game programmers.