ramses01 said:
We must have watched completely different videos then. The only issue that I saw was the difficulty interacting with the buttons. that very well may have resulted from a lack of on screen indicator. As for lag, what are you talking about. I know several people have mentioned it, but I didn't see any lag that could attributable to NATAL. To me the video demonstrated that a FPS using NATAL is easily doable. The control mechanisms are there. Of course RPGs and stragety games are the two most promising core genres for NATAL. |
I hate to jump into an argument that is already well under way, but I think you're missing Vlad's point. I don't think this tech will be able to pull off a FPS very efficiently. Take, for example, one of the most common movements in FPS: Strafe, crouch, aim and shoot all at the same time. How are you going to efficiently achieve that movement, and maintain aim, without a hand-held controller used in tandem with Natal? The most obvious way would be for you to physically crouch, somehow move, and shoot while maintaining good physical aim at the screen. This would be quite difficult, imo. On rails shooters would probably work well though.
Like Vlad, I think the biggest strengths for this system lie outside of gaming. Imagine being able to manipulate more than one thing at a time on yor computer screen. Thats the biggest problem with the mouse, it only has one point of "contact" with what you see on screen. Huge applications there. And sports games =P