Zelda in 2010? I'll believe it when I see it.
As for the vitality sensor, I'm REALLY curious as to how the thing works, and how it can be utilized in games. I'm wondering what kind of games will see for it. Probably a brain age equivilant of a stress reducing game, maybe a psychological thriller (Eternal Darkness please!) and maybe some quirky puzzle game or some other relaxation type of game like Flow.