This 3D gimmick will fail hard and I'll be laughing all the way.
The trouble with Sony is that they think that they can create consumer demand for products where none existed before. It's what they tried to do with Blu-Ray (which won the media-manufactured "format wars" but which is still getting outsold by vanilla DVDs), UMDs (failure), locked-in digital distribution with the PSP Go (failure), the PS Eye (failure), and so forth. But that's not how it goes. Successful companies fulfill a want or need that already exists.
The Wii (and, by extension, motion control in general) succeeded because it drew in the people who wanted to get into gaming but didn't want to deal with convoluted controls or the "blood/swearing/tits" model of most "mature" games. Ditto with the DS and its intuitive touchscreen interface.
By contrast, there's only one phrase to describe Sony's 3D TV venture: OVERSHOOTING THE MARKET. Who, exactly, are they trying to sell 3D TVs to? Consumers at large are just starting to adopt vanilla HDTVs (and the majority are still using their 480i CRTs), and then only because HDTVs just recently reached mass-market prices and nobody's making CRTs anymore. There is absolutely zero demand for 3D TV outside of a few eccentric tech-heads and videophiles.
But then, anyone who's been watching the market knows that. Another Sony overshoot, another Sony failure.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







