Gamerace said:
Nintendo did this with Wii Sports, again with Wii Fit, tried and failed with Wii Music and will try again with Vitality Sensor games. Pokemon, Nintendogs, Brain Age, and some none Nintendo licenses like Monster Hunter (Japan only) and Sims have succeeded because they created their own fads (and often a host of copycats). But that's not easy to do. And 3rd parties have zero experience. They are good at following existing fads (the new popularity of FPS, Fitness titles and party titles) but not creating them. |
Not a fad -- just a different experience. And third parties have done this. Look at Carnival Games. Look at the rail shooters (when they first came out).
The difference is that with Wii gamers, once they have something that it is good, a much lower proportion than the industry norm are looking for the next iteration of the same concept with marginal improvements.
In other words, Wii gamers want revolutionary games, not evolutionary ones.
Mike from Morgantown
I am Mario. I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |