LordTheNightKnight on 06 January 2010
Gamerace said:
mike_intellivision said:
Metallicube said: I think what Malstrom predicted is largely coming to fruition. 3rd parties are starting to scratch their heads about the lack of sales for their crappy "birdman" games so they will all retreat upmarket to where they feel comfortable; to the PS3 and 360 hardcore markets, until they go bankrupt or lose enormous amounts of money. Which will then open the floodgates to a plethora of indie devs eager to take advantage of the Wii success and the largely untapped expanded audience market.
Capcom is falling prey to this, like most other 3rd parties. Their logic is, well Umbrella Chronicles sold well, so a sequel should too right? But it's not always that simple to sell to the expanded audience. They demand something new, and appealing to them. |
I think we have a winner here. If you look at the sales -- and the points I have made previously in this thread -- show this is exactly what is happening.
That makes the Wii a high risk, high reward proposition -- which most people do not like.
Mike from Morgantown
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Yes. The problem here is to have huge success on Wii you basically have to create a fad. Something new and unique that grabs everyone's interest, looks fun and gets people to try it out. And figure out how to market it.
Nintendo did this with Wii Sports, again with Wii Fit, tried and failed with Wii Music and will try again with Vitality Sensor games. Pokemon, Nintendogs, Brain Age, and some none Nintendo licenses like Monster Hunter (Japan only) and Sims have succeeded because they created their own fads (and often a host of copycats).
But that's not easy to do. And 3rd parties have zero experience. They are good at following existing fads (the new popularity of FPS, Fitness titles and party titles) but not creating them.
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That is not what a fad is.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs