DMeisterJ said: I guess I should rephrase what I'm saying. The PS2 winning last gen was different. It wasn't marketed as a "casual" gaming machinge, it had many more "hardcore" games. It's highest selling game wasn't a casual game but GTA, the most hated game of most of the mainstream Nintendo is seeking. My post was to point out that by the system's highest selling game being a casual one, developers may believe that casual games sell better than hardcore games (Which is true, Wii Play, Wii Sports, and if John Lucas is right, Wii Fit) which will cement that Nintendo will be seen as a casual game system by devs and then they will make casual games for the systems. I don't think that Mario, Smash, and Zelda will die, but I do think it will be a ton more casual games than now if the Wii hits those kinds of numbers and PS3 and 360 lack to grow in the wake of the Wii. |
Actually, GTA had immense casual appeal. I spent more than a couple evening with a bunch of friends playing GTA in a casual fashion. It went something like this:
One person picks up the controller and steals a car. He then proceeds to drive around doing crazy stunts until they die. Controller passes to the next person and game is reloaded. Second player steals a taxi and does missions at top speed, smashing into whatever traffic gets in the way until the taxi explodes. Player three picks up the controller and reloads. He then proceeds to steal a car and go on a murderous rampage, evading the police for as long as he can until he finally dies.
I think you get the pattern. The point is that the game was played quite casually by both girls and boys, hardcore gamers and casuals. The missions weren't relevant, most of the time.
A lot of these "hardcore" games aren't as hardcore as they're made out to be.
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