S.T.A.G.E. said:
To Akvod and Torillian: WRPG's are games full of choice from becoming your protagonist (actual role playing) and making their decisions which affects the world around them and brings consequences or positivity. This covers more than Heavy Rain could ever cover in practice, because ultimately it is still a live or die concept. WRPG's are about more than just that. In Heavy Rain the consequence for your actions (if you cannot apply the button command on time) is really death, so you're not affecting the world around you. Take Mass Effect for instance....your actions which create prosperity, deals, bad blood, deaths side jobs, replacement, neutrality or whathaveyou are eventually found in the either the same game next part of the game spanning many galaxies. Your choices in Heavy Rain will never ever be as deep. It's not like I don't like the live or die concept, I am just saying it's quite simple. |
Did you see the image and video? It was literally an yes or no choice that results in death.
And in Heavy Rain it isn't just life or death, because the challenge is living with a certain outcome. Do you want to live by killing or knockingout the robber? Do you want to live by convincing the robber to flee? And who knows what other choices were there. Could you have lived by hiding and letting the store owner get shot? Could you have lived, let the store owner get shot, and look around the store and inside the locked door?
Let it go.