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tyig said:
Squilliam said:

Making a Wii version of a game is far far easier than making an Xbox 360 and PS3 version from a Wii version of a game. Its easier in this business to destroy than create and all they need is a pair of interns to do most of the work on the programming side. There are always times when the design team are idle waiting for work to be done on the HD versions, so just as idle stream processors are put to work when time is available, so too are idle design team hands. The expense is actually miniscule so its not a problem and a lot of game designs actually favour this approach. Its possible to make a Wii version of most HD games without sacraficing the gameplay mechanics and to do so cheaply. 

Simply stating theres a Wii version at the end isn't enough. Imagine a car advertisement from Mazda showing off their Mazda 2,3, 6 but at the end it simply states that the MX5 and CX7 exist as well. The effectiveness of the advertisement isn't particularly good for products not shown, you can't even expect people who own a Wii to pay attention to that kind of advertisement as its generally not applicable to them nor can you expect people to read an advertisement when all they are interested in is the show.

No it's not, reduce 512 ram usage to 88 is not easy at all.

When you're ripping stuff out like textures etc to make it fit its definately doable.

ED = Wii resolution = 1/3rd total resolution of the HD consoles for a start. Look at MWR they took the game back to some very low grade textures to make it all fit.

 



Tease.