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Squilliam said:
Veder Juda said:
Squilliam said:
I don't buy the idea of audience fragmentation being a problem. The whole idea of a capitalistic profit orientated business is to seek profit where-ever they can. If they can find an untapped market and sell even more copies across a wider base they will certainly do that. A port isn't a problem really if theres an audience they are targetting.

I think the real problem isn't the development issues across the different platforms its a marketing issue. Both HD consoles can use the same advertisement but you're really pushing far into false advertisement territory if you include the Wii on one which supposedly includes gameplay. In addition to this I would suggest that they feel a lot of Wii games aren't as good to advertise on a visual medium in that they feel they may turn people off due to 'inferior visuals'.


The problem with splitting the audience is more of limited resources; it's not good enough to just chase profit, but chasing the biggest profit in the most efficient way possible.  Creating two versions of any game that has a split audience means more money and time spent making those games, and less resources availalb eot make other games.  It would be better if the company could keep the whole audience on one platform, or at least on fewer platforms, that are easy to port between each other; that frees up the resources needed to make more games that can make more profit.

Now in Capcom's case, if there was a sizable audience for a Wii version of Street Fighter IV, and the resources to develop it would have come at the expense of something like Bionic Commando, then that's a no brainer; but they thought that any fighter fan would have just bought an HD console to get SFIV, and Bionic Commando was going to be a hit.

I've seen quite a few advertisments for games on HD consoles and the Wii that show the HD version, and simply state at the end that there is a Wii version.

Making a Wii version of a game is far far easier than making an Xbox 360 and PS3 version from a Wii version of a game. Its easier in this business to destroy than create and all they need is a pair of interns to do most of the work on the programming side. There are always times when the design team are idle waiting for work to be done on the HD versions, so just as idle stream processors are put to work when time is available, so too are idle design team hands. The expense is actually miniscule so its not a problem and a lot of game designs actually favour this approach. Its possible to make a Wii version of most HD games without sacraficing the gameplay mechanics and to do so cheaply. 

Simply stating theres a Wii version at the end isn't enough. Imagine a car advertisement from Mazda showing off their Mazda 2,3, 6 but at the end it simply states that the MX5 and CX7 exist as well. The effectiveness of the advertisement isn't particularly good for products not shown, you can't even expect people who own a Wii to pay attention to that kind of advertisement as its generally not applicable to them nor can you expect people to read an advertisement when all they are interested in is the show.

No it's not, reduce 512 ram usage to 88 is not easy at all.



But war... war never changes