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HappySqurriel said:

The most reasonable answer I can come up with is that publishers are trying not to develop a following for certain IPs and Genres on the Wii because they don’t want to splinter the market because the development costs on the HD consoles are so high the failure of one or two HD games could bankrupt some companies. The main reason I think this is because the DS (and often PSP and iPhone) receive versions of these games even though they generally sell terribly; and the Wii has demonstrated that it will reliably sell a million copies of a decent game with a well known IP, in a popular genre, if it is marketed moderately well; which is true of most of the games that publishers avoid releasing to the Wii.

Basically, many publishers (probably) believe that if they made a good version of some of these games for the Wii then they would sell 5 million copies across 3 platforms and 2 versions of the game rather than selling 5 million copies of the game across 2 platforms and one version of the game.

A very reasonable answer. However one concern I do have with what you posted is that the Xbox 360, Wii, PS3 cross platform audience is infact very small. May I propose an additon to your response? I believe it may have something to do with a hardcore audience being there on the Wii but they do not value the software on the platform and a huge proportion of them simply pirate the games. This comes from the piracy statistics showing HOTD: OVerkill had as high piracy rates on the Wii as MW2 on 360, which means of the core userbase on the Wii a much higher proportion don't buy any titles so the actual viable core audience is much lower.



Tease.