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vlad321 said:
JRPGs are extremely linear. I'd rather read a good book.
WRPGs offer choices and focus on gameplay, something a book can't do.

Have you played Chrono Cross, Chrono Trigger, Valkyrie Profile 1, Demon's Souls, Shadow Hearts, Ar Tonelico 1, 2? Games with extensive sets of choices that affect everything from stories and even endings. Chrono Trigger i believe has around 12-13 endings affected by multiple choices you make throughout the story. Chrono Cross has about 10+ endings based on your actions, and iirc one of the endings you can actually do it about halfway or less from the actual game (something to do with Lynx, it has been a long time). Valkyrie Profile has 3 endings based on several sets of choices you make Bad ending with Freya doing her thing (don't wanna spoil hehe), regular ending by following the main storyline in a linear way and the best ending by doing many different things from visiting places to talking to certain characters and performing certain actions. There are also actions that don't affect the main storyline but may give you extra character background, story, etc (such as Brahm's castle). Demon's Souls has 2 endings (that I know of), but also many choices you can make, whether you do sidequests for Mephistopheles who doesn't like patches the hyena, or you can betray patches the hyena after he gives you an item. Decisions with Surt, the silent chief, biorr of the twin fangs, etc. Shadow  Hearts has 2 endings and although not as in depth as the other mentioned games decisions to fight certain things in a certain order or just ignoring it alltogether can alter things. Ar Tonelico series has several endings and can alter the ENTIRE story early in the game based on something with the Revytails, who you dive into, how deep you dive which determines which get what powers all that altering the entire story, including places you visit,etc. I believe Mana Kemia follows something similar. Oh yea Legend of Mana, Star Ocean: Second Story, I believe Breath of Fire: Dragon Quarter, etc. Everything from the story being altered in many ways as well as the endings you get.

Oh and the whole concept bioware wants to tout as revolutionizing on how your saved game affects the rest of the trilogy isn't anything new. Suikoden did that, Dot Hack games do that I believe (decision based games also, pretty heavy on it too). 

So before you want to mention the linearity of the JRPG's you probably want to expose yourself to more of them. Maybe you have been playing to much Final Fantasy?



Make games, not war (that goes for ridiculous fanboys)

I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/  hopefully I can be more of an asset than a fanboy to VGC hehe.