Gnizmo said:
WRPGs give the illusion of choice. In the end you get the same linear story 99% of the time though, with a bunch of side-quests. Maybe I just played the wrong ones, but every time I try one I get the same main story regardless of the "choices" I make plus or minus a few worthless dialogue changes. The story plays out ultimately in the exact same fashion regardless of which worthless side quests you have done. I would kill for a game that offered true choices and actually had a dynamic story. |
Most WRPG, you are right. They give an illusion of choice. There are however some RPG that don't do that. Fallout 1 & 2 for example make you the player the star. The ending is up to player. Fallout 3 as an example you are right. FO3 is mostly a massive series of side quests with the main quest being pretty darn linear. It's 9 possible endings are pretty miniscule in difference.
Though some times I like to play games and sometime I like to read books. Different tastes for different times.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.