CGI-Quality said:
Squilliam said:
Since no-one can agree on what makes a quality game or movie as it comes down to taste its probably pointless even talking about whether or not a game has quality if theres no real definition on what quality means. Since quality doesn't really have an overall definition when related to games and the quantity of sales is a quality of a commercial release then just as you argued that Uncharted 2 sold systems I can argue that more sales = more quality as its about one of the only objective and comparable metrics for game quality.
The fact that HL2, FEAR and Killzone 2 sold over a million each indicates that they aren't bad games.
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I'm sorry, I will always be against your theory that sales = quality. Many quality games don't see 1 million, doesn't mean they aren't quality experiences. It's subjective, yes, but sales =/= quality.
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How can you define a game which sells <1M as quality? It probably has some flaw which keeps it from selling more. If so few people actually thought it was worthwhile to buy a game then how can it have much quality?