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Reasonable said:
Both tend to be linear I think, however JRPGs use (surprise) more Japanese and Asian methods of revealing character, more overt use of symbolism and metaphor, while WRPGs use Western movie methods for the most part (and often badly truth be told)- although there is an increasing trend to try and adopt emergent story-telling - which I've found wanting for the most part as it mostly means - act good and get these specific quests and result, act bad and get these specific quests and results.

Western movie methods?  

 

I do appreciate that Dragon Age doesn't go for that whole good vs evil thing with the choices.  That means that every choice has both benefits and detriments.