ktchong said:
The "illusion" of choice is better than a strictly linear gameplay with no choice. Some WRPGs do offer some real choices. Let's use Mass Effect as the example again. At one point, your main character has to sacrifice one of the two key characters: Ashley or Kaiden. One of them has to die. The two characters offer very different independent plotlines -- and whoever you sacrifices will not appear in Mass Effect 2. I think that is a very significant choice. JRPGs often do NOT even let the players choose the main character's name, appearance, class, specializations, starting stats, diagloue and behaviors. That's ZERO choice, absolutely no choices or whatever.
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Actually Mass Effect is a terrible example. Mass Effect is an extremely linear RPG with very few choices, nowhere near the quality of the recent The Witcher or Dragon Age.