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akuseru said:
MetalGearSolid_4ever said:

A tad bit over hyped I thought.  Definitely an improvement over the first one though...and I did play it 5 times in a row.

Graphics = Awesome

Gameplay = Fun

Story / Voice acting = Awesome

But at the end of the game, I didn't feel the sense of epicness that I felt after beating MGS4 or God of War II. In those games, I felt that I had gone on a long epic journey....while U2 felt...like an action movie....I don't know what I'm saying either but it wasn't "OMGWTFBBQ this game is one of the best games of all time !"

I agree with this. I loved Uncharted 1, but was somewhat underwhelmed by Uncharted 2! I still love the game though, and consider it as a truly amazing game and one of this year's best games without a doubt. It is also at least in my top 5 PS3 games. Uncharted 2 was non stop action, and when you finally thought you had some peace and quiet bad guys started coming or you slipped, started falling or something like that. The train level is also one of the most satisfying and intense levels ever created!

My GoTY 2009 is Demon's Souls!

Off Topic:
However, I strongly disagree with your MGS4 opinion... That game was crap compared to it's predecessors in every way but graphics and gameplay mechanics (but that is a given). The story and environments in MGS4 made me hugely disappointed, and I felt I had been playing a really cheesy movie that did not have the special feeling of infiltration/loneliness (can't really find the right words) that made it's predecessors so amazing... Kojima, next time stick to ONE LOCATION and don't travel all around the world. IMO, MGS4 was a badly executed game. I might want to add that MGS3 is among my top 5 games of all time (maybe 1, but I don't really have A game that is my "favourite")

My GoTY 2008 is Valkyria Chronicles!

You know, I never really noticed until now, but this was one of the biggest problems with MGS4.  In the other games, you'd spend so much time exploring a single huge environment.  The members of your team would flesh out the environment's nuances via codec.  By the end of the game, in MGS 1-3, you'd travel that location a couple times and it would be interesting to see the changes to the environment.  Hell, it was always kind of sad when the place you'd spent the whole game in would get abondoned or destroyed.  In MGS4, you were hopping around so much that you never really got attached to an environment (Shadow Moses was the highlight of that game, for me!).  It's strange because everything I've ever been taught about gaming tells me that multiple environments is a GOOD thing........

I pretty much agree with your entire post (from Off Topic on down).  Demon Souls wasn't even on my radar, but since you and I think so much alike (as far as gaming tastes), I may have to check it out!!