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Here is the thing. When the Wii gets a proper entry into a series it does well if that series itself doesn't have issues to begin with such as the Tales series which as a whole has been in decline for the last several years. Some of the best examples of these games doing well are Resident Evil 4 (which is actually a port of a GameCube game but with new controls), Monster Hunter 3 (only out in Japan so far and very likely is already a million seller there and had plenty of advertising a proper entry to a series deserves), and the Call of Duty games (even though Activision has tried to bury them. They've still sold regardless. Now imagine if they actually advertised and push those games).

Now when spin offs are done they don't sell well or at all. It has nothing to do about there being a different audience the Wii. Yes there are more new gamers on the system but the core gamers that were there on Nintendo systems in the past and even past systems are still there. Who do these publishers think were buying Legend of Zelda: Twilight Princess, Metroid Prime 3, Resident Evil 4, Monster Hunter 3, etc?

People know what spin offs are and what that usually means. Lets assume that everyone that bought a GameCube also bought a Wii. Given the Wii's numbers not a bad assumption to make. Soul Caliber 2 did well on the Cube. As well as the other versions that came out with the PS2 version doing a bit more due to it's install base if I'm recalling correctly. All versions were equal and had their own special characters. Now when SC4 came out the Wii was ignored in regards to the proper series and given a spin offs. There was more then likely a market for the game. There was a previous engine already in existence that could have been worked on for a Wii version even if it came out later yet (so an excuse that the HD version couldn't be ported doesn't fly at all. It didn't have to be, just recreated with an engine you already have.) that wasn't even attempted. One has to ask why? From the start there wasn't a serious attempt to treat the Wii as normal gaming console. It was written off from the start and when they saw it doing well it didn't matter to them it seems.

I don't buy talk that the Wii has a difference audience. There are examples that clearly show that not to be the case. What the problem is that the developers/publishers simply don't care for the system and and as a result Nintendo. Audience is just an excuse when they can't pawn off (with the least amount of effort as possible) their crap on those that have Wii systems.