ZenfoldorVGI said:
What about Shigeru Miyamoto? He developed the Mario and the Zelda series. MGS is afterall, only a 4 game series, no matter how good it is, and Miyamoto changed the ways 2d games were played with Mario and Zelda, and then he...invented the way 3d games are played with Mario 64 and Ocarina of Time. Most recently, he's changed the ways gaming will be played in the future with Wii Fit, and his contribution to motion controls which ALL consoles are now fully adopting. Kojima is an epic developer but probably IS NOT the most legendary game developer in the business, as long as Miyamoto is around, imho. |
Typical Wii fan response, actually given all your previous posts I am by no means surprised. After Ocarina of Time, every other Zelda has utterly failed to come close (although Majora's Mask holds special place in my heart). There were 2 or 3 3D games that came out before Mario 64 so that wasn't the first true 3D game. Hideo Kojima pioneered the stealth genre with extensive story. As for motion controls half of us couldn't care less as that will be to catch the casual market Ninty was smart enough to do so. Kojima also came out with another gem that took mech fighting to the next level: Zone of the Enders which was good but it was Zone of the Enders: The Second Runner that set the bar really high for that genre. Zelda? Well lets just say that the title is just like Halo, slap the title on and people will buy. Wanna know which game blew original Zelda and adventures of link out the water but you probably never heard of? The Magic of Scheherazade. Why wasn't it popular? Because the devs made 4 or 5 other bad games and this was the only title that stood out. Including time travel, mix between action adventure and turn based rpg along with 3 classes and companions along the way. You should try it sometime on an emulator.
I apologize for that wall of text. Best platforming action/adventure type game ever belongs to Castlevania: Symphony of the Night. No doubt Miyamoto is also up there but he has yet to touch the depth offered in even the very first Metal Gear title in the NES with the Outer Heaven conflict. On a side note I enjoyed the first pitfall on the atari 2600 more than I ever enjoyed SMB 1. It wasn't until SMB3 that I was wowed by true innovation. Oh and as a Nintendo loyalist I hope you do realize SMB2 was exactly the same as SMB1 except harder. What americans know as SMB 2 is doki doki panic with Mario skins thrown in for good measure.
Funny to realize how much Kojima did for Nintendo when he did the first 2 metal gears on their systems yet it only had a cult following cuz it seems to have been ahead of its time with such depth whereas more simplistic titles went mainstream. Thank god at least Konami broke through with the Contra series.
Make games, not war (that goes for ridiculous fanboys)
I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/ hopefully I can be more of an asset than a fanboy to VGC hehe.









