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I'd like to see a RPG with the setting of The Three Muskeeters from a major developer.

 

Another thing I'd like to see is the MMO version of real-time Jagged Alliance, i.e., a world of mercenaries and contractors and hired guns, set in the Middle East and South America and Southeast Asia and all over the world, RPG mixed with RTS.  

Low-level players are mercenaries and specialists, who sign up for short-term contracts and missions, and earn money to buy weapons, gears, vehicles, and trainings. 

High-level players can deal directly with corporations (e.g., Blackwater,) governments and freedom fighter/terrorist organizations that give out "main" contracts.  The high-level players post job listings, hires and organizes sub-contractors (i.e., other players) for campaigns, and decide how much to pay those sub-contractors out of whatever he gets paid from his main contract.  He can also fire/terminate a subcontractor who's more trouble than he's worth, i.e., rude, uncooperative players.  He can review and rate each subcontractor's performances.

Obviously each campaign has multiple sides/parties.  The US government may give out a contract do defend a certain supply line or defend-the-diplomat mission, while a terrorist group would give out an opposing contract to interrupt and sabortage that same supply line or kill the diplomat. 

There is no persistent world.  Players basically sign up for a contract, which could be one mission or a series of missions, and then are sent off to different places and events in the world.

The outcomes out of contracts/campaigns will have impacts on the overall political dynamics in the game world and future missions.