ZenfoldorVGI said:
Everyone has their own opinion about XII, but I'll say this. The battle system is NOT limiting, lol. It took me 2 playthroughs and over 160 hours to realize it, but XII's battle system is limitless.... ...it just requires unbelievable dedication. |
I think you got into where my issue is. It takes too much dedication, to the point where for me, it's obsession, not dedication. I'm not a skilled programmer by any means, but I did do some basics for it. I want more than a max of 12 lines. Late in the game, setting up my healing spells the way I would like them would use half the slots! And that's before all the check conditions to attack, use magic, items, etc. I did not like having to unlock the extra lines on the license grid (tying those problems together), and finding (and buying) the words that I want is not a sensical idea to me. Or, there's the fact that not everything I wanted to do was availiable. Say, "If enemy level > player level + 5, ignore." Sure, if I were willing to change it for every different enemy I see, it would work. But then it's a programming game, not an RPG. Just give me back control of my characters, and I'll be happy.
But yes, as you said, people will see it different ways. That level of micromanagement is not something I want to do, whereas others, like yourself, either take things that I see as a different problem, or are willing to do said micromanaging. It doesn't mean that either of us is wrong, as it's just different playstyles. But it's why I personally still can't put 12 in the same league as 4-6.
-dunno001
-On a quest for the truly perfect game; I don't think it exists...