Lostplanet22 said: When I wandered trough the fields of Oblivion I made up an kind of my own story. I felt it was an better experience than the most JRPG's. If I didn't liked someone I got killed him while in many JRPG's I have to drag with them... |
Oblivion kinda forces you to make up your own story though, because the one already "existing" is so poorly told. Hmm, I'm probably making some enemies now, but I really don't like Bethesda RPGs... usually they're just... huge worlds filled with some random stuff (be it caves, monsters, towns or whatever, most of them haven't got any charm anyways, nicely supported by the huge amount of glitches), while the main story shifts into the background after 2 hours of playing or so... That's not freedom, that's boredom :D Haven't played Fallout 3 though... but generally, when it comes to WRPGs, Bioware >>> Bethesda.
On Topic:
"WRPGs are up front. In most cases the story arc is revealed at the beginning. The player acts as the protagonist completing mini-stories within the main story arc. The player is forced to make choices along the way.
JRPGs don’t tell you the overall story arc. As the player progresses through the game they learn story elements that reveal the elements of the story. In some cases, the protagonist you play knows more than the player. The player is drawn into the story by the mystery surrounding the story arc. As the player continues through the game, various story elements are revealed."
I don't really agree with that... take Star Wars: KotoR as an example, with this description, it would be a JRPG ;)
It's true that JRPGs tend to be more linear, but that's not always the case... but then again, I also can't really decide on another general distinction between the two... at least not gameplay-wise.