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jneul said:
Squilliam said:

Its a critical darling but then again I do have a different definition of what makes a great design team.

As for Natal, it was actually first designed as an operating system interface. Oh and its getting a PC release too, you could say its just a console exclusive.

Ok fair enough, when I first saw Natal, that idea came to mind, strange how really it was actually designed for that purpose lol.

Oh Designing you say, do you know what design methodologies each developer uses?? I am betting none of them use the traditional WATERFALL MODEL... Even us at College did not use that model anymore, It was mainly prototyping we used, but I bet that even has changed, things change so quickly

LOL but its kind of not appropriate to talk about such things here.



Tease.