Squilliam said:
Its a critical darling but then again I do have a different definition of what makes a great design team. As for Natal, it was actually first designed as an operating system interface. Oh and its getting a PC release too, you could say its just a console exclusive. |
Ok fair enough, when I first saw Natal, that idea came to mind, strange how really it was actually designed for that purpose lol.
Oh Designing you say, do you know what design methodologies each developer uses?? I am betting none of them use the traditional WATERFALL MODEL... Even us at College did not use that model anymore, It was mainly prototyping we used, but I bet that even has changed, things change so quickly
Edit: I am pretty sure ND had to do their Design very carefully, and take into consideration the different architecture for the game
it's the future of handheld
PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1