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vlad321 said:
JaggedSac said:

vlad, I did not even know about PS3 UT3 being able to have mods. It obviously has been done and can be done again if developers gave a fuck about that functionality. But seeing as how not many have implemented it, they obviously don't give a fuck. And how the hell do you expect someone to code on a console? Of course you need a PC. It isn't like developers use the 360 to code on.

So you are saying that just because the game is on a console, it has higher latency? Explain that please? Or provide something besides he said/she said.

I will give an example of the lag. In MW2 on the PC it also has the exact same bar system as the console versions. After a little hacking you can force it to display numbers. It turns out that if you have full 4 bars that means that you have less than 200 ping. In other words, having up to 200 ping is considered good, meanwhile I haven't played a multiplayer game where my ping was higher than 150 (except for L4D because it has fucked up console system server choosing) since I think UT99.

Also the fact that the consoles cant support mods is a strike against them. It's a limitation. Even that UT3 can't support full conversion mods on the PS3. Lo and behold, it can on the PC.

I understand the benifits/disadvantages of dedicated servers.  Lower latency being one of the advantages.  I have been playing MW2 online and whoop ass.  Lag is not an issue for me.  If the latency is bad, the developers have covered it up quite cleverly.  So cleverly in fact that it doesn't even pop into my head.

If there was enough outcry to get mod support on consoles, they would do it.  It just isn't there though.  A few people care, but not enough to budge anyone.