vlad321 said:
I will give an example of the lag. In MW2 on the PC it also has the exact same bar system as the console versions. After a little hacking you can force it to display numbers. It turns out that if you have full 4 bars that means that you have less than 200 ping. In other words, having up to 200 ping is considered good, meanwhile I haven't played a multiplayer game where my ping was higher than 150 (except for L4D because it has fucked up console system server choosing) since I think UT99. Also the fact that the consoles cant support mods is a strike against them. It's a limitation. Even that UT3 can't support full conversion mods on the PS3. Lo and behold, it can on the PC. |
I understand the benifits/disadvantages of dedicated servers. Lower latency being one of the advantages. I have been playing MW2 online and whoop ass. Lag is not an issue for me. If the latency is bad, the developers have covered it up quite cleverly. So cleverly in fact that it doesn't even pop into my head.
If there was enough outcry to get mod support on consoles, they would do it. It just isn't there though. A few people care, but not enough to budge anyone.