By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JaggedSac said:
KungKras said:
"At whoever challenged me on my race car analogy. The point I was making was that some sports do make it harder for their athletes to compete because if they make it too easy they reduce the skill gap. This is especially true of sports that requires its participants to use a man made machine like a car, boat, plane or controller."


Your analogy is only correct if you asume that KB+M is lowering the skill ceiling, wich it isn't. If you have seen videos of competitive PC players you should see how fast they can move the aim, yet have such fine-tuned movements. There is no equivalent at all of that skill in competitive console gaming period. The interface is in a whole different league, and so are the players, such skills would be useless with a DA interface, yet DA doesn't add any new skills that aren't required with KB+M.

Of course the speeds are going to be fast.  You are using a mouse.  It is easy to make fast and fine-tuned movements with a mouse.  That is like saying that anyone driving a Ferrari fast around a road course must have more skill than a rally care driver maneuvering around precarious courses at a slower speed.  They are a completely different skill set.  Does one mean more skilled than the other?  That is debatable.

Yes, it's easier to step down from a fast game to a slow game.  I'd be hard pressed to say anyone that played Q3/CPMA/UT had any trouble adjusting to CS, but the number of players going the other way successfully is lower.  This especially goes for any other "skills" like timing and map control.