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RAZurrection said:
dahuman said:

OK, um, don't take offense to this, I mean this as a serious and valid question, is English your main language?

It is.

dahuman said:

If not, then I can understand why you would misunderstand the subject of what he's saying, and I'd gladly explain it to you.

I'd sooner listen to Crytek's President and CEO Cevat Yerli has to say word for word. It's more precise that way without your spin.

dahuman said:

If it is, then you have no excuse and need to stop right now, because that's not even close to what he's saying.

The transcripts there for all to read. I have no reason to doubt him when he says the PS3's causing the most problems, jeopardised Crysis 2's release on consoles and is the lowest denominator for developers...maybe it'd be one thing from some no-name developer ...but this is Crysis from Crytek. They know these things.

mibuokami said:

The only thing it states is that the GPU for the PS3 is the lowest common demoninator for the 3 console, certainly not the CE3 itself.

 That came after he said they felt the PS3 was the lowest denominator.

mibuokami said:

I think you're still getting some statement confused. The PS3 has always been the hardest console to program, most of the statement in your transcript is simply explaining that and how they can overcome it compare to everyone else.

That was the least relevant part of his speech, yes, we all know that you need to worker harder on the PS3 to get the same results on 360 and especially PC, that's generally what the lowest denominator is. That which struggles for parity the most.

 

 

 

Yes, it is quiet precise, without your spin, he said exactly that the GPU is the problem with the PS3 in that video, and for that reason, a lot of other devs consider it the lowest denominator, which is not the case for Crytek who's now able to use the Cell correctly, he's simply boasting about it and saying "We are the shit, I dare anybody do better than us on the PS3." That was all.

In essence, if you want to do the GPU comparison in-between the RSX and the Xenos in computer terms, it's pretty much Shader Model 3 vs 4, in raw performace, the RSX is faster, but when you are talking about shaders, the 360 GPU is much more capable, to offset that problem, you need to do some of the work on the Cell, which results in the problem of more difficult programing, is the reason as to why the PS3 is being percieved that way. I think it's very valid from a dev point of view, but when you are talking about power and graphics, it's not exactly news that the PS3 is capable of at least 360 and beyond graphics, and with better physics prowlness, it's simply the more powerful machine.

I had this kind of argument with some other person before with the Wii's TEV vs. Xbox's NV2A, who really believed that the Xbox, given 10 years, can be better than Wii's full force in 10 years despite major bottlenecks in the Xbox design on the graphics front. Which is much more abstract than this one right here.

Ask anybody else on this forum to read or listen to what he said front to back in that video, I guarantee that 99.99% of the people will say you are wrong on the perception of what he said, do it, send pms to everybody to read it or watch the video, lets have a poll on that too =).