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IllegalPaladin said:
I think aiming could be tightened up a bit to strike a balance with the acceleration (and perhaps the deadzone?).

I could get used to it kind of like how I did with Killzone 2, but I think it needs to strike a better balance like how Killzone 2 did with the high precision update to the aiming.

At the same time though, I think that some of it was from the frame rate (as noticed by going from near a wall where it runs smoother to the open where it starts chugging a bit).

The only times I ever noticed any remarkable framerate issues, there were a truckload of explosions going off, and I was either dying, or running for cover at top speed. =)

On a couple of the really huge maps, in the endgame, when I would spawn -- there were zillions of friendlies aroundand then the framerate would dip a little too... but it never got in the way of the actual action for me.  The mass spawning was cool.  Really helped squads work together, IMO, and I wouldn't trade it for a few more frames when there's no one to shoot at anyway.