Yep I learned early on to take minimal troops into the battle and only call more up once I had captured a base more advantageous to my mission.
I levelled up Shockies and scouts at the same rate. I don't know what level she gets it but once Rosie gets her...damn I can't remember the name of the ability right now, but once she gets this ability she can run into a hail of bullets and take very little damage. Rosie is the BEST.
Get the 'Behind Her Blue Flame' DLC and play it as soon as you have confidence in your abilities (it's not an easy set of missions). You get a very nice present that you can give to your favourite Shock Trooper.
I think like everyone says: location location location. Use cover well and make sure your troops' lines of sight after each turn are most advantageous.
NEVER forget to take an engineer, especially when you are going to be using your lancers and tank a lot. The engineer re-stocks troops with their grenades, lancer shots and tank rounds. And of course the engineer is essential for doing running repairs on your tank.
I mostly focussed my tank upgrades on offence and armour (tank HP). Don't bother with upping the defence of your radiator because you should never allow your enemy the chance at taking shots at your radiator, if you do then you're toast and you'll have to re-start the mission.
Once you get your second armoured vehicle you can use it as a sacrificial lamb, because once it gets to zero HP it auto-retreats.
Snipers have their uses, but only once their accuracy gets to an A rating. A less than A rating means you miss your mark too often.
lancers can take a lot of heavy artillery and grenade punishment, without suffering much.
With my tactics, which were probably a little cautious, most of my misson ratings were B & C. With a few A grades.
Doing skirmishes is THE way to get easy money and XP to really max out your troop experience and equipment upgrades. Do them multiple times and make sure you figure out how to get an A grade for each skirmish to get the maximum benefit (and take out as many tanks and leaders as possible in the process). Sometimes the tactics to get an A ranking are not what the game sugests. With early skirmishes the A ranking requires you to complete the mission in the first round, which normally means using the scout's superior movement abilities. But using a shock trooper or lancer for some easy tank / leader kills helps get the bonus money and XP.
Sometimes it's better to sacrifice an A ranking to get all of the leaders and tanks because the overall money and XP bonuses they get you more than make up for the difference between an A and B rank.
There is just so much to this game that the strategic and tactical advice could fill up a book, and everyone has their own view on what works best. That's why the game is soooooooooo great.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix







