vlad321 said:
The great games do introduce changes to their franchises though. Warcraft, Mario, Half-Life, Zelda, etc. To take Half-Life as an example. Yes Half-Life 2 was still and FPS like HL1, but I'm sure you'd be hardpressed to find many other similiarities outside of the str and characters. Clones don't work because mods exist. You can update graphics a little and change your basic gameplay around. If I can do that why should I be bothered with blowing money on a clone? The answer is that I shouldn't. Torchlight is basically Diablo 2 with 3D graphics and a pet. I would also label it as a Diablo clone not a Diablo 2 clone since Diablo had the archer/warrior/caster model, while D2 had 5 classes that were completely different. As another example, Diablo 2 wouldn't be a clone of Diablo 1. Besides the obvious increase in classes, with 30 distinct skills each, they also added way points, mercenaries, and so on and so forth. There were huge changes. Meanwhile the changes between Torchlight and Diablo 2 can be classified as a new coat of paint plus a little more options to your mercenary. No thank you. |
Not sarcastic, but you must hate L4D2 and most other FPS from the last decade. There is so little change in the formula it even frustrates me, and I'm far less concerned with genre expansion than you.
I guess I just expect less, but I don't think a game need to be genre defining to be a winner, if it did I would only be able to play about 1 or 2 game a year.
That said the Diablo example is right on.
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