Xen said:
Hello? It's topic of this whole thread dude :P @adriane: Too lazy to type all that. Experiment! |
From those videos, I don't like it =/
I know that it's going to be more like those videos, as there will be Floats for the Nightmare (or is it w/ a K-?) units later on.
But I do want a emphasis on cover, buildings, and overall awareness of the macro scale.
It should be less vertical oriented, and more horizontal (strafing). It should be higher mortality, or at least more damage.
If you need an analogy or a reference, it's a faster paced, mech version of what I do on Bad Company 2 with tanks. Constantly maneuvering, taking cover, and trying to position myself with my allies to cover the flanks and not get bombed air units.
If it's Code Geass, maybe they should have something like "Battlefield: Modern Combat" for the last gen systems and feature the ability to switch to any unit you want.
You can't just own fights on your own, but you have to spread out the uber units, and take control of them accordingly. You could really load one side with uber units and they would be able to destroy a flank, and you should be aware of the enemy trying to do that.
You can send fodder units to reinforce as necessary.
TBH, I would rather have an RTS, with the ability to directly control a unit. But you can't win alone with that. You'll slowly get damaged, and the only time you'll be using this is for emergencies, or if you want to do something very specific (like starting an avalanche, destroying a bridge, etc).









