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It's not about controls, though - controls are only a tool, one method through which one increases accessibility. The iTouch line is problematic in that the accessibility is lower, if only because they're comparatively expensive.

You think that after half a decade, the design paradigms and demographic paradigms brought on by the DS might be a fad? I don't know what to tell you.

You are unnecessarily limited in your definition of "change". Exclusively holding to motion controls or touch screen controls would not be enough. Expanding one's ability to pentrate audiences is more effectively served by variety of product.

Again: the image of the industry has changed. Te heart of the industry has changed. Nintendo did much of that.