jneul said:
well yeah what do you expect the technology was not as good back then, but more or less it is the same thing, but improved on natal of course. natal is going to struggle without an input device other than yourself as discovered by Sony, M$ are about 8 years behind Sony and Nintendo, unless they change it of course. did anyone ever try the party games for eyetoy back on the ps2, well if you did you know what i am going on about, motion control needs more than just body movement alone for it to work with all kinds of games. finally i agree with the whole presentation of sony wand seemed a bit rushed, but it did show true 1:1 control without any lag. maybe people are not as hyped because Sony are not hyping it as much as MS?? |
A more noticable problem is peoples reluctance to move forward because of previous experiences. I've seen the old camera motion control solutions over the years and they pretty much all sucked but I believe this is because they were poorly implemented due to so many factors and not because they were camera or controller-less. With that said I also believe a controller would be required to adapt camera motion control to existing conceptual presentations of existing games and genres.
Some inherent problems of the past (in no particular order. sorry for any dups):
- different time period where motion control solutions were not widely accepted
- camera resolutions were not good enough in the past
- lighting was always a problem for old camera solutions
- most cameras used RGB and not combination solutions like RGB+IR
- main console processor had to do all video processing and for complex solutions could just not handle the processing at all
- custom development required for every solution by each developer.
- no common APIs made available for all developers.
- mostly only first party developers used video motion capture
- not adapted as a standard
- not enough degrees of freedom to produce diverse solutions that users would feel comfortable with
- 46 point skeletal tracking was not managed * 4 players at the same time
- not enough functionality easily available for use
- not fully integrated into any console interface
- voice recognition wasn't really an option
- multi-player at the same time was not offered or didn't work
- solid facial recognition wasn't easy or used and not integrated into a console os
- all camera motion control solutions required you to stand and not be able to sit (with the exception of EyePet I suppose as they force you to sit on the floor).
Attempts at most if not all of the above points have been designed over the years but not provided in a single device. Perhaps a single solution will be able to addressed most if not all of the above issues thus allowing a workable solution to be presented.
With Natal as a foundation/standard the idea of other additional motion control devices layered on top is exciting. Even before Natal was presended at E3 there were other companies working on hand held motion wands for the 360 so perhaps they will come in time as well.
"1:1 control without any lag". This is absolutely not true. From watching the Wand videos there is very noticable lag, similar to Natal, and always will be. The reason most don't notice it is because rairly is the user shown moving in front of the TV with the image. Most footage shows the user in/overlayed in the TV image but if you find the clips of the user moving in front of the TV and you will see the "LAG".