Kenryoku_Maxis said:
No, like most things, people would try the Wii and either go to the extreme. Loving it to death or hating it to death. Some people would understand that certain games didn't function well with the new interface (such as Soul Calibur Legends or Red Steel). But 9/10, if you have a faulty interface connected to a product, they're going to blame the product (wii and/or controller), not the game. And in some ways, its not entirely their fault. While the Wiimote was a novel idea, it was somewhat weaker than it should have been. I mean, some developers, such as Armor Project with Dragon Quest Swords or AQ Interactive with Hajime no Ippo Wii tried to bring out good original concepts for the system early on that utilized concepts people have dreamed of in gaming for years (free movement swordplay or boxing). But the initial Wiimote was rather crude. It wasn't until the introduction of Wiimotion Plus that full realization of motion on the Wii was understood...but by now, many game companies aren't interested in working on the Wii. The question is, will many companies even care to work on the Natal or Wand either. And even if they do, will gamers care to buy into the expensive secondary equipment to play it and find the games fun. |
Who knows? Even though the Wii has a bigger userbase they stick to the HD consoles, I don't think companys shy away from wii because it's motion control, more because the wii doesn't cater to the audience they're best at making games for. If a decent motion shooter can be made on Natal/Wand, expect them all to jump on the bandwagon, and like I said, expect people to buy it, because they don't NOT like the wii because it's motion control, more so because the games don't fit what they want.