Seece said: These threads are funny, so eager to serve crow without even an ounce of evidence. For all you know those people who hated motion control still might? I never though the main dislike of the wii was the motion control, more so the games that use it ... |
No, like most things, people would try the Wii and either go to the extreme. Loving it to death or hating it to death. Some people would understand that certain games didn't function well with the new interface (such as Soul Calibur Legends or Red Steel). But 9/10, if you have a faulty interface connected to a product, they're going to blame the product (wii and/or controller), not the game.
And in some ways, its not entirely their fault. While the Wiimote was a novel idea, it was somewhat weaker than it should have been. I mean, some developers, such as Armor Project with Dragon Quest Swords or AQ Interactive with Hajime no Ippo Wii tried to bring out good original concepts for the system early on that utilized concepts people have dreamed of in gaming for years (free movement swordplay or boxing). But the initial Wiimote was rather crude. It wasn't until the introduction of Wiimotion Plus that full realization of motion on the Wii was understood...but by now, many game companies aren't interested in working on the Wii.
The question is, will many companies even care to work on the Natal or Wand either. And even if they do, will gamers care to buy into the expensive secondary equipment to play it and find the games fun.