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theprof00 said:
Squilliam said:

I have seen a small bit on it. The way I see it with the PS3 is that the performance of the entire system is very fragile and there are many interdependancies. For some code-bases it may be difficult or nigh impossible to shoe-horn an interface given the restraints of budget, time and percieved potential success of add-ons like the Gem. Its one thing for an individual case and another for the entire game industry.

I'm disappointed that there wasn't even half a joke hidden in there somewhere.....unless it was the entertaining phrase "nigh impossible to shoe-horn"....haha, "nigh"..

I can begrudgingly agree with your response, but it wasn't easy to swallow;needs more sugar.

The early PS3s were pretty cute. There was actually measurable differences in performance between consoles and the best guess which was made at the time was that it depended on which SPU was disabled for chip yields. Its a funny system.

Is that better?



Tease.