MikeB said: @ RAZurrection It seems nomatter how often developers clarify their comments, certain fans hold onto their misbelieves... |
Well that article is only 2 days old, I hadn't seen it yet.
Still good news right? Since Crytek have seemingly found the limits to the Cell, then assuredly there are no excuses for Crysis 2 to look the same as the 360 version of Crysis 2, let alone worse.
dahuman said: dood, processing at 100% is not optimized to 100%, the second one is nearly impossible these days even on a Nintendo DS. |
If it's applicable to every system, then I'm not sure what needs to be said about it. Infinite optimisation as long as you have the time, but you can't turn a DS into a 360 no matter how long the development.
CGI-Quality said: Which has nothing to do with anything. |
Oh I just wondered if you were aware they had downgraded it again since I can see you are a fan.
CGI-Quality said: As for being attacked, spare me. Nobody attacked you. |
Uh you basically lashed out because I suspect you are insecure.
dahuman said: enhance+optimize, enhance is adding new features, optimize will lead to enhancements, which will result in even better looking games, this is the basics of making games on consoles no matter which one you are working on. |
Common sense, another 2 years of development yields slightly better results. But surely you realise also that there comes a point, which has come and gone where improvements become too small to be worth the trouble. Diminishing returns.
dahuman said: yeah, still higher potential than the 360 though, even without optimizing atm, the PS3 demo of CE3 looked quiet a bit more impressive than the 360 one tbh, I really really want to see the PC one, the PC version would be so much more superior haha. |
Well I don't know what footage you saw I was more referring to:
1) The Fact they show twice as much 360 footage as ps3 footage
2) Digital Foundry declared the most intensive footage was on 360, because it could run it better
3) Cevat Yerli saying the 360 would be better on the graphics as the PS3 was "the lowest denominator for a lot of people"
MikeB said: Having to support the 360 will probably lead to sacrifices. For example they may have wanted more onscreen activity, something the PS3 is technically capable of providing. But of course you can't have such huge game design differences between versions. Therefor I think it's more likely it's going to be more minor differences like an extra special effect here or there. |
According to this, it was only a recent breakthrough that stopped the PS3 from compromising the console release full stop.
Damn!