MikeB said: That's near impossible, that would take too many manyears to accomplish. |
Since Naughty Dog, Hideo Kojima have already done so by their own admission, I don't see how.
MikeB said: There are huge gains to be made with re-writing parts of an engine in assembler code, usually coders first start with time critical parts. To fully hand optimise an entire game engine would require far too many manyears for the team of coders Crytek has.
|
I imagine they'll enhance it to the point where they reach diminishing returns, which since it seems visually and technically beyond all other games (except perhaps Rage) revealed or released is fine.
MikeB said: Crytek is still hiring SPU programmers, if what you said would be the case, why would they? |
They say the power needle is at the limit, seems like they need all the help they can get. They want to sell their engine after all, maybe they thought Sony could do without another UE3 repeat.