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@ RAZurrection

Well as I linked earlier, they've already said they're pushing the PS3 to the max, so there won't really be any excuses come the day will there?


That's near impossible, that would take too many manyears to accomplish. There are huge gains to be made with re-writing parts of an engine in assembler code, usually coders first start with time critical parts. To fully hand optimise an entire game engine would require far too many manyears for the team of coders Crytek has.

Much more likely is that they will advance their game engine in significant steps like Naughty Dog and Guerilla Games are doing. Crytek is still hiring SPU programmers, if what you said would be the case, why would they?



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales