oobob said: To MikeB: It's hard enough with fewer processors and that's why we have processors that order the instructions for us! Honestly, if a dev of the caliber of valve complains, there's no way to claim the ps3 is easy to develop for. |
Compared to the past it's much easier when building from scratch. I don't think Valve's core developers really complain, Gabe is just a manager and their game engine isn't as suitable for heavy multi-processing at this point like for instance a multi-platform game engine like the Crytek engine.
Read up on the SPE's MMUs.
"They are fully PowerPC [ISA] compliant, so when you issue MFC/DMAs, it steps through the same address translation and protection mechanism that the PowerPC core steps through."
Filled under, not really an issue.