By using this site, you agree to our Privacy Policy and our Terms of Use. Close
oobob said:

To MikeB:

It's hard enough with fewer processors and that's why we have processors that order the instructions for us!  Honestly, if a dev of the caliber of valve complains, there's no way to claim the ps3 is easy to develop for.

Compared to the past it's much easier when building from scratch. I don't think Valve's core developers really complain, Gabe is just a manager and their game engine isn't as suitable for heavy multi-processing at this point like for instance a multi-platform game engine like the Crytek engine.

Did you read that phrack quote I posted?

Read up on the SPE's MMUs.

"They are fully PowerPC [ISA] compliant, so when you issue MFC/DMAs, it steps through the same address translation and protection mechanism that the PowerPC core steps through."

Filled under, not really an issue.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales