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MikeB said:

@ mibuokami

So bottom line is, by sticking with a more traditional architecture for the PS3, consumer would have enjoyed significantly better early ports, eliminate horror story such as Bayonetta


Is the port really that bad?

I played the demos, the game seemed to run just fine. Either way, it game-wise did not appeal to me at all. I am looking so much more forward to God of War 3.

Judging from the videos both versions look rather similar, if the PS3 version is really horrible in comparison, I wonder what any HD console to Wii port would be viewed as.

Generally speaking both version of a game for any review website is given the same score despite some slight disparity, example such as Assassin Creed 2 which suffer more screen tearing and inferior framerate and Street Fighter IV which had no AA in the PS3 version. These are consider minor variable to most people, only a minority will notice the difference.

With Bayonetta however, the difference is staggering. I'll link you to digital foundry which has a critic up about the framerate issue and screen tearing: http://www.eurogamer.net/articles/digitalfoundry-bayonetta-demo-showdown-blog-entry

There is also issues with overall graphic performance, slow-down, long and excessive load time etc... it was so bad in fact that IGN gave the 360 version a 9.5 and the PS3 version a 8.2, a massive contrast in score for essentially the same game bogged down with performance issues.

Edit: Also HD to Wii port aren't generally viewed in the same light as there is a clear performance limitation on Nintendo's console. It the same with say... Dragon Age Origin, where everyone expect the PC version to outperform its console cousin because it is expected.