Kasz216 said:
It's a special kind rendering that makes things like reflections super realistic because it simulates how your eyes work in real life... I think. As opposed to regular rendering where everything is simulated from the point of light. |
Raytracing is essentially shooting a ray out form every pixel on the screen to one or more light sources. It's a very parallel and very math heavy process.
Rasterized graphics that you see in today's games use "translations" of the 3D coordinate plane to a flat 2D plane. Once you place the object in your virtual 3D space, you apply filters and effects to the objects 2D representation.
Kasz216 is close in saying that Raytracing is basically like how your eyes work (but in reverse.) Your eye accepts light coming from and reflecting off anything. Raytracing is reversing that step and only rendering what your eye (viewport) can see [most of the time.]
It seems the mods need help with this forum. I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.
Review before posting: http://vgchartz.com/forum/rules.php







