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MaxwellGT2000 said:
dunno001 said:
MaxwellGT2000 said:
dunno001 said:
Well... part of it is right? 6 beat 7, which is one of the big things, and 11 is down where it belongs. But 8 is way too high up, there's a rather large bias against the Famicom games (all 3 in the bottom 5?), and 9 is too low. But I guess the absolute worst thing I noticed was a factual error- FF5 did not introduce the ATB system. That was done in 4...

It said it featured the ATB system but not introduced it.  

OT: IV is personally my favorite, VI is probably second, and VII is third, but I've started to resent all the continuations (other than Crisis Core) and all the fans of the series with their emo pictures and all pissy about Sephiroth killing one person... villains before VII used to kill tons of people Kefka destroying the world, zeromus controlling people to kill whole kingdoms for crystals, I mean come on!



Well, to quote the article:

"The game also featured the first Active Time Battle gauge" (Emphasis added)

It did feature it, yes. (Didn't every FF from 4-10 feature it?) But it was not the first, which was my point.

Ahh I see now I must have missed it... odd... FFIV was the first lol hell that was the big innovation that carried on for a freaking decade and still being used in games like FFIV the after years.

People, people. IGN is in face correct. FFV WAS the first battle system to feature the Active Time GUAGE. It wasn't the first on eto introduce the Active Time Battle system though. The gauge is the thing that you can see fill up during battle.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."