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Diomedes1976 said:
 

I suppose you know most of this data is fake dont you ?

The RSX has 550mhz not 500Mhz ,the polygon count cant be determined for any of the architechtures ,etc etc ...

Just look at your source .Pathetic attempt boy .

Apart from the 50MHz difference, what else is fake in terms of specifications?

And you can determine the poly count, or theoretical max fill rates and textured triangles - you know, the stuff that console manufacturers target when designing their consoles. Sure, you can't compare game A with game B's poly count for countless reasons, most stemming from different engines.

Now, what would be interesting is to see benchmarks from games using the same engine license (e.g. Unreal 3) - it's still not a 100% even comparison, but it's better than theoretical fill rates and marketing spiel... 

The source is dubious at best, agreed - if you want to compare specs Legend11, it'd be more credible if your source was not from a direct competitor (and give fanboys less mud to sling back at you).