Mr Khan said: So now he's saying what he probably should have said from the beginning, that they *could* have done it, but their priority was crafting a local multiplayer experience
ONM: Was online multiplayer considered for the game at all? Was it just too difficult to get it to work without any lag?
This explanation seems like the most appropriate, though that statement about Brawl not generating a lot of lag has to be a poor translation, or he has really never tried it... Full interview here: http://www.officialnintendomagazine.co.uk/article.php?id=14117 |
So much for Malstrom defending this game and Nintendo wasnt lazy. Like I said in the other thread RED CASE. Those cases are highly collectible, I know 2-d platformers sell systems and its always a hit but not all 2-d platformers are hits. Only the disruptive ones like NSMB Ds, Super mario, SMB3 and NSMB Wii. Even though I like NSMB Wii sequel but Nintendo shouldnt make another 2-d mario after NSMB Wii part 2. The novely will wear out after that.
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg