Gnizmo said:
I am certain redoing the layout of the machine, the sliding screen, and implementing the built in storage, and redesigning the battery cost nothing at all. I mean how could it? Its just a number of changes that affect the heat the machine generates, plus a new potential area for the machine to break at. Nothing you would want to send through quality assurance at all. I like how you skip over the advertising budget though. The notion that shrinking chips is free, or redesigning the internals is cheap (electrical engineers make serious money) is strange though. |
The PSP Go wasn't advertised very heavily, to my recollection.
Seriously, think in relative terms, Gnizmo. Of course the PSP Go cost some money to R&D the new form factor, shrink the chips, etc. Of course it cost some moderate amount of money to make a new box, and advertise it (although it was quite light, in terms of advert dollars, I would think).
In the grander scheme, its risk factor was extremely low. Its not a new machine at all, and is far cheaper to produce than the 3000, most likely -- or at least the analysts seem to think so, and that'd be in line with every other chipset shrink like... ever. Given its hardware and especially software revenue potential, I think you'd be hard pressed to call it a "flop", even after the first 100K sales ($25M revenue) -- which I believe it surpassed in week 1. Add a couple retail-free, CoG-free software sales to each of those units, and I think you'd be pretty lucky to find any expert who'd claim the chip-shrinking and minimal adverts cost Sony more than they made back.
Financially, I doubt the Go cost Sony a dime at this stage. I don't think they expected it to set new sales records, especially given its high price point, either. I wouldn't call it a major flop, a flop, or even a minimal flop, just like I wouldn't call it a major success, a success, or a minimal success, because we're not really sure what Sony's plans were for the device. Maybe its a form factor test for the PSP-2. Maybe its a DD test, to give their DD infrastructure a workout. Maybe they honestly thought people wanted a smaller PSP (probably true), and were willing to pay a premium for it (I doubt they thought that, I'm pretty sure the retailers must have demanded the high pricepoint, because it went from being a console which sells secondary goods, to being a plain ole one-sale electronic device).