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Torillian said:
pariz said:
Torillian said:
I couldn't get through FE: RD. Found it way too annoying that people that died stayed gone forever instantly which drives me crazy because I always feel like I should restart a mission if I lose someone. Compound that with the fact I didn't really care about the story enough to make it through the difficulty of the game and I guess this would all lead to me disagreeing with your comparison of the two.

That's exactly what I had to do lots of times.

Funny how being hard is one of the things that people praise about Demon's Soul. In Fire Emblem, just like in it, when one of your characters die is only your fault. And you know it. It's up to you to try it again and grow better or not.

I know this kind of gameplay may lead to frustration and it's not meant to be enjoyed by everyone. But I don't get how it can be praised by Gamespot when it comes down to Demon's Soul and point out as a serious problem when it comes down to Fire Emblem.

But it isn't like Demon's Souls because when you fail in Demon's Souls it can only be your fault.  On the other hand when FE:RD gives me a mission where I'm supposed to protect two utterly retarded merchants that I don't control and the computer seems happy to send these two to certain doom whenever possible that drives me up a wall.  I probably would have finished the game if I hadn't gotten distracted by some game in the middle of it (no recollection what), but I find no drive whatsoever to pick the game back up. 

EXACTLY. Demon's Souls you have full control of whether you live or die with noone to blame but yourself, so it's really a bad comparison, as for the topic imo VC> FE.



Make games, not war (that goes for ridiculous fanboys)

I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/  hopefully I can be more of an asset than a fanboy to VGC hehe.