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Torillian said:
I couldn't get through FE: RD. Found it way too annoying that people that died stayed gone forever instantly which drives me crazy because I always feel like I should restart a mission if I lose someone. Compound that with the fact I didn't really care about the story enough to make it through the difficulty of the game and I guess this would all lead to me disagreeing with your comparison of the two.

That's exactly what I had to do lots of times.

Funny how being hard is one of the things that people praise about Demon's Soul. In Fire Emblem, just like in it, when one of your characters die is only your fault. And you know it. It's up to you to try it again and grow better or not.

I know this kind of gameplay may lead to frustration and it's not meant to be enjoyed by everyone. But I don't get how it can be praised by Gamespot when it comes down to Demon's Soul and point out as a serious problem when it comes down to Fire Emblem.