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RolStoppable said:

I don't think so. I guess it must be pretty boring for a developer to only make Zelda games and somehow it seems like this translates into the games. They try to change things up to make it more interesting, but it's actually counterproductive, because they continue to drift farther away from Zelda's identity. Already two DS games without a real overworld to explore and who knows what they will do with Zelda Wii. To me the games feel less motivating with each new title as the only redeeming quality are the dungeons and bosses while the rest is merely there as filler.

I don't think any team develops only Zelda games. Isn't the PH/ST team different from that which makes console Zeldas? Excluding Aonuma, I mean, who seems to have real passion for the series.

More, did one of the Zelda team make Wii Fit?

I wonder how htey're going to handle Zelda Wii. The controlled pacing of Spirit Tracks, Phantom Hourglass, and Wind Waker seems to delight some but make others (like you) rather displeased with the state of things.

Though I think I know why they stuck to making Spirit Tracks and Phantom Hourglass the way they are in terms of exploration when compared to, say, Link's Awakening.